Wednesday, 4 October 2017

Creeping Death

So, I've actually been doing some painting, a fair amount if painting actually and pretty much al of it Death Gaurd. Happy Days!.....literally :)

I've stuck with the relatively experimental pre-shade and wash technique that I wanted to try out and it's worked pretty week so far. Using the Rhino as a test piece I've worked out the basic principles and issues to the point where everything, bar the poxwalkers is at the initial shade stage.

Using the Rhino for stage by stage....
....this is where it currently sits. Pretty much all of the basic detail is blocked in and I've started playing around with some rust and weathering techniques. This will set the bench-mark for the vehicles while I've nearly finished the sorcerer to do the same for the infantry.

All good so far, I've realised that I don't HAVE to pre-highlight and wash EVERYTHING. Standard techniques still apply for detail work. I've been mindful not to let everything become too busy. Between the level of detailing on the figures and my 8ntended level of detailing thers going to be plenty of contrast. Going for grim rather than gaudy.

At some point I'll set up a couple of poxwalker testers but currently I'm still unconvinced about the models themselves.

The club escalation campaign kicked off last night at which point I realised I'd been doing a couple of things wrong and that Assault is just as brutal as billed.

It's a fairly quiet weekend on the horizon so hopefully a few finished figures by Sunday. Creeping death indeed!