Yes, been a little while. Busy elsewhere and all that Jazz.
Last week was all WWII and EotE, which was all good with me. WWII kicked off last Saturday by breaking out Heroes of Normandie with Rich.
Cracking open the box we were somewhat overwhelmed with the number of tokens in there.......no dice though :/ Even as crusty old gits at this sort of thing it was all a bit bewildering for a while but once we were playing, which very nearly didn't happen, everything slotted into place ;)
In short it's a good (board)game with alternating initiative and a central "order" system. In short you get X number of orders plus one Bluff for roughly X x 2 units. With an order you can move, fire, or do something useful (but not move and fire). Any unordered units can make a move at the end of the turn.
Playing through two scenarios the cartoon / caricature feel of the background comes through in the gameplay and scenarios. With the points system it seems that you can play the game in a much more "traditional" manner but we haven't got that far yet. Definitely intend to find out though.....got far too much of it sitting around not too ;)
Moving on Tuesday night at Enfield Gamers was a 4 way game of Bolt Action at 500 points each, 1000 per side. We kept the Order Dice separate for each individual force, as you're supposed to, to see how it played out.
The table itself looked a bit Ardennes so that's what we went for with Paul's Yank Brandenburgers supporting Charlie's Heer against Damien's Brits and my Commandos.
The early game on my left flank was dominated by my RN FO as Paul ran away from the smoke spotting rounds at every opportunity. As such his elite Paras made a rush up the very open centre of the table and got shot to bits for their trouble.
The early game on my left flank was dominated by my RN FO as Paul ran away from the smoke spotting rounds at every opportunity. As such his elite Paras made a rush up the very open centre of the table and got shot to bits for their trouble.
On our right flank honours were fairly even thanks to a lucky mortar hit taking out a Bren Carrier balancing the Heer inability to pass an Order though the plethora of Steg 44s were doing a job.
Eventually the RN support fire turned up, though somewhat short, in fact plastering the Commandos with Pin markers. Almost prophetically I'd made a load over the weekend!
Thankfully the Commando's Elite status meant they were able to wear them well seeing off a Brandenburger squad in combat whilst outnumbered 2 to 1 and secure the flank. Meanwhile the plucky Tommies followed their forefathers with a number of well timed bayonet charges urged on by Lt Simpkins who bashed the Bosch brigand to secure the game.
A good game and a bit more learnt. Throughout the Deutsch-Dice stormed out of the bag ahead of the Brits which naturally put us on the defensive but also allowed us to mount a coordinated counter-attack.
The more I play this game, the more I want to play this game :)
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