Sunday, 17 August 2014

Showcase: Star Wars - X Wing

Hello people, the possibly long awaited second installment of the series. 

I'm already diverging a touch as I don't play SW-XW so thus is a relatively second account based on a couple of games that I've sat in on and a few chats about how it differs from STAW, which I do play.

A few weeks ago I went without a game down at the club one Tuesday night and sat on the end of the table as Mr C and Shado tried out an Epic game with the Tantive IV making an appearance.

First off the mechanics of the game are the Flightpath system that features in STAW with the same Action system and stat setup. So far so good and my expectation was that it would be more maneuver with a touch less firepower. Again so far so good.

I've previously commented that I felt STAW has more variation across its five factions and a host of independents but a more abused meta. I recently discovered that SW-XW has even less of an issue as a lot of pilots and upgrades are strictly ship specific. I've come to the conclusion at this makes the SW-XW meta far more stable which would seem to mean that further waves of releases can be developed far more as envisaged rather than being abused to cover the balanced weaknesses. More and more I find myself readign through the latest release fluff.

It is still "just" two factions going at each other and there seems to be far less scenario play, especially at events. I have however noticed a steady schedule of more focused releases and was impressed, when I sat in, by the sheer variety of ships, there seem to be far less obvious choices.
EDIT: Sourcing links I notice the announcement of a third, Scum and Villany faction.


Showcase: Star Wars - X-Wing: (Fantasy Flight)

Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved starting with the lowest skilled pilots. Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you’ll be in total control throughout the tense action.
The Good;
FlightPath™ and the wider SW-XW mechanic is a strong, simple one qualifying for the "minutes to learn, a lifetime to master" stamp of approval.
- The IP is very well managed with the character of Star Wars and all your favourite characters and scenes, from the books as well as the films, well represented focusing on the original trilogy.
- The Meta is equally as well managed and far less abusable. Release waves are well balanced introducing new tactics and strategies.
- Epic Play expands the game and brings the big ships into the game in a managable way strengthening the strategic side of the game and fleetbuilding.

The Bad;
- It's still just two sides and surely that has a limited scope, even Scum and Villany can only add so much. Thankfully there are no Gungans just yet :)
- There's somethign of a lack of organised play outside of fan run stuff  with most games and tournaments seemingly straight shoot-ups amongst the asteroid field.
- It's a good touch more expensive than STAW once you start getting into the bigger ships with a Tantive IV RRPing at £75.

My Ugly;
This is the game I rejected to play STAW instead feeling that STAW was more "rounded" as a game. In hindsight I stand by that but now feel that SW-XW is the more balanced game and has developed into a much more complete game.
Sounds like I'm trying to talk myself into it.......would want some scenario play though :)


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