Hello people.
Not been saying too much recently but that's because there hasn't been too much to say except more of the same, which isn't really my style.
This week has featured a bit more To the Strongest on Tuesday down at Enfield Gamers. This time I cracked out my 10mm Ancient Britons and ran them at Shaun's Imperial Romans.
Correcting a few things we'd been getting wrong with attached Generals we also forgot Strategm Cards. The latter wasn't a big thing, the first more so.
As you would expect my unwashed mass was rather unwieldy and ill disciplined. They were however rather more durable than Julius' lads. Marching up the field the lines joined and started the rather inevitable grind. On taking a hit a unit becomes Disordered and hits in combat on an 8 rather than a 6, which is huge. As such Rally as a priority became an obvious first Activation. Along with the vaguries of opposed card draws seemed to mean that not a lot happened too quickly.
Though Shaun went about winning the Cav battle I had enveloped his line and he had very little prospect of inflicting the 3 hits to destroy my lads. It kind of became a case of waiting for me to get the 2 hits I needed so that I could start to roll his line. Catching onto the mechanism it seemed to become much more about stats than tactics to find the bonus modifiers to get the killing blows in.
We may well have got bits wrong and there's still plenty of obvious potential there. We're hoping to get the author down fairly soon who can undoubtedly show us a thing or two.
Meanwhile last night at Dark Sphere Project Lambda finally took flight with two games against a pair of Agressors.
I went with;
Omicron - Fire Control System - HLC - Anti Pursuit Lasers
Omicron - Fire Control System - Mangler - Vader - Anti Pursuit Lasers
Soontir Fel - Royal Gaurd - Stealth - Auto-thrusters
Omicron - Fire Control System - HLC - Anti Pursuit Lasers
Omicron - Fire Control System - Mangler - Vader - Anti Pursuit Lasers
Soontir Fel - Royal Gaurd - Stealth - Auto-thrusters
First game the IGs flew straight at me and failed to roll any even half decent Evade dice and which point I gobbled them up. Second game was a bit of a reverse as I had to chase with poor red dice and some lucky long-range fire on Fel.
However, the list and tactics are valid, both just needing some modification. I have a number of options available and will persist.
Meanwhile Jon dropped off my Pulp City KS stuff, more than I remember pledging for, no argument there. Lovely cast figures they give me something else to work which is very welcome.
First up, Bolt Action pin and smoke markers. I hadn't forgotten ; )
No comments:
Post a Comment