Sunday, 9 October 2011

Big Pointy Teeth...

.....and vicious streaks a mile wide!

Quiet weekend watching excessive amounts of rugby to varying degrees of satisfaction. The Mordheim goblins are coming on well, just waiting for higlight work, but their Squig pets are all ready for action on Tuesday night. 5 painting points seem about right.

WIP shots of the Gobbos and the fully detailed Church on the relevant page :)

Friday, 7 October 2011

Master-Blaster!!

WANTED; for pie-o-cide!
FINALLY we got back to Star Wars RPG last night and finished off the current mission which had gone oh so wrong pretty much from the word go!

Killing the party has always been a gnarly old can-o-worms for many a DM that produces mixed reactions amongst players. Mr Christian, who's character spent the ENTIRE evening unconscious, made his feelings felt by putting my facebook photo through his lard-boy app. Best 69p he's ever spent apparently!

We all had a good laugh though, my motivation as a GM, and despite his obvious feelings it was never my INTENTION to kill off the party. I just wasn't going to give them an easy time if they gave the adventure the opportunity.

Picking up where we left off, running away in leaky spacesuits through a hard vacuum, it took a couple of crucial turns for the lads to get a plan together.

Said plan was to mag boot the rapidly increasing pile of unconscious bodies onto the 3 escapee cargo crates and send them down the rappel line back to the ship. The combat-suited Big-Bad continued with his hit and run tactics, popping out of cover to lay down some blaster fire before dodging back behind cover via thruster jets.

Big-Bad was expending his last few Force Points (dark and light) to do this, not that the lads knew how many he had, against their purely defensive tactics which coupled with a poor Perception roll after covering the wrong angle saw only Jon's Jedi and Ian's Scoundrel on their feet. The Jedi, ALWAYS the poxy Jedi to frustrate my plans!
Last Men Standing - but for how long!?
Except this time there was no Force Stun in the rush to get everyone away, with the last to walkers clinging on to the final crate as it flew along the rappel line. The group sigh of relief was audible, at least until Big-Bad went space-side after them. Why on earth wouldn't he!
Jon's Force Push bounced him back off the shuttle hull while Ian just shot him! Recovering, Big-Bad finished off Jon whilst closing on Ian at which point Ian's randomly pre-determined air supply finally exited his suit!

Passing the Constitution check Ian squeezed off another blast of laser fire just as all "cargo" reached their ship's external airlock. He missed! Big-Bad didn't. Lights out lads, have a nice sleep!!

So TOTAL PARTY KILL then! Not had one of those in quite some time, not sure I can remember the last one. Chatting it through it was a close run thing all the way through. Big-Bad had just 13 hit points on Ian's last shot, 3D8+4 damage, and back down in the hold they could have chased him down and finished him off but chose to regroup, a 50-50 call in all honesty.

More than anything was a lack of group tactics. Rule 1: NEVER split the party!!

Fading back from black each of the lads found themselves floating in a Bacta tank, many with new cybernetic bits and all with a shiny new bio-ware unit grafted into the center of their chests! A com-link cut in and an oriental voice welcomed them as new employees of  Hiyabusa Intergalactic Heavy Industries (HI-HI) outlining something of the nature of their new Healthcare Plan :)

Next time out it'll be time to live the meet the bosses, sing the company song and live the company motto; Service for a Lifetime. Seems like a good time to close a chapter and take a break!

Roleplay will see some bits and bobs until the new year and then it'll be back to D&D. It'll also give me the chance to be working on Zombie Village!!

BRAINS, BRAINS, who's got some BRAINS!!! ;)

Monday, 3 October 2011

Multi-stringed bow

Is that a harp then!??

I played football again this afternoon which is nothing new as Sunday afternoon footy has become a regular fixture, despite a jippy right knee and the fact that I haven't followed the game since I was at primary school.
Due to jippy knee I play at the back, in the center or on the left, and am, apparently, rather difficult to get around and don't mind a bit of shoulder action. I rarely get picked last anymore, which is nice.

I've been slowly getting more into it and have even picked up an older Fulham shirt, £10 from flea bay, due to their rep for hard defensive play. I've even been watching the odd half of a game during the post game pint of coke. This week we kicked off early to accommodate the Spurs / Arsenal game which I actually watched the majority of at home.

It was at least in the background whilst I did some STUFF, though I did catch all 3 goals, and watched the Wasps score live-fed on the laptop grind to a loss away to Newcastle! BAH!!!!

So in the vein of trying new things here's my Mordheim Boss and Shaman basecoated and washed. Rarely have I painted any greenskin so brightly but I'm very encouraged with my work to date. Still keen to add some pea-dot fauna!

Did I also mention that I'm also known on the pitch for my luminous yellow boots?? :)

Friday, 30 September 2011

Crack the WIP!!

I've realised that I've barely been updating the WIP page much, if it all, recently and briefly thought that I might delete but have instead decided to self-enforce a bi-weekly post, on a Sunday when possible.

Despite a bit of random lurgy this week I've managed a decent-ish amount of work on the Mordheim warband. Progress has been deliberately slow and steady whilst I work the final colour combinations to emulate my Kabuki / Samurai-esque aspirations.

Much like the Sci-Fi Triads I painted some time ago it'll be primarily yellow on blue with red and white for accents and smaller details. Everyone gets white hair and "stone" furs.
Just the main man has seen much attention from the command section. His overcoat will be blue, with possible orange 3-dot flower detailing, whilst the padded plates will be yellow with bone/white splint pieces.
Should keep the yellow in check. Not sure about the back banner yet, that'll bringing up the rear!

Not much going on with the Big Uns just yet other than a few random thoughts about possible tatts. Dags and the like most probably, if at all.
Just skin, spear tips and red bows for the Spear-bow-gits so far. I want to stear clear of metallic armour as much as possible and go for the lacquered look especially as game-wise they're unarmoured. Blue with yellow accents one feels.
A blue robe for the shaman, though this is likely to change as I feel the need to mark his status as "ghost-whisperer". A very light, ethereal blue seems right, possibly with some pink accents, maybe some more 3-dot flowers.
Just base blues for the squigs so far. Red-spot patterning along the spines most likely blending into the maws and flesh-tone bellys.

Elsewhere, my church windows have arrived so a bit more construction / detailing there and it's painting by spray-can and house-brush.

Otherwise it's payday and the weekend awaits...... rugby and painting!!!

Monday, 26 September 2011

What's that coming over the hill!?

Yes, it is indeed a MONSTER, more specifically Giant 1 otherwise recently christened as "Mr G" for reasons that are, hopefully, fairly obvious.

GW's most recent tin/pewter incarnation he's had a few bits and bobs plus some green stuff attached to him for variation. Another dark skin-tone as part of my equal opportunities campaign that came about as I was dry-brushing up through various browns.

I thought it would be easier and save me some time given my lack of skill with Caucasian tones. I was correct though highlights were still required post wash that enhanced greatly.

He looked suitably dirty after washes and I thought I might be on for another ugly win but the extra time and effort was well worth it. A dirty finish to a paint-job, however apt, is still a dirty finish!!

I pity the fool who settles for a dirty paint-job!!

Big but simple that's 5 PPs sucker! Next up on the O&G conveyor are the Mordheim warband. Meanwhile, much like a certain Romanian prop, I ain't getting on no plane!! :)

Friday, 23 September 2011

Evil Empire(s)

Wanted in 3 countries for crime against Salsa!
No, for once that's not a reference to Games Workshop! ;)

With last night's planned Star Wars RPG session postponed six of us cracked out War on Terror for it's second outing. As expected play was much slicker with prior experience and a few more facets of the game surfaced as a a result.

With less territory for each of us to grab people actually developed their Empires with towns ad cities springing up all over. There was even some co-operation..... SOME!!

We were also less blase about deploying terrorist, for a while, though everyone quickly set up a training camp in a mutual threat sort of way!

With six players Oil Revenues, roll for at the end of each player's turn and effectively everyone, became significant and as such quickly focussed attentions to the  best producing territories and their exploitation.

Once the inevitable hostilities opened individual fortunes quickly mimicked the Greek stock market and many carefully expanded Empires shrank significantly. A big loser here was Charlie who had spread his initial deployment quite wide, unlike the rest of, and as such made a quick expansion early on.

Pushed to the brink and beyond Charlie was the first to turn terrorist quickly followed by myself as my two remaining cities were turned terrorist by Mr Christian's play of a certain game-card, to much exasperation by all! At that time I was cash and event card rich which paid for an American, North and South, Jihad securing a number of significant Oil Fields which quite literally poured more fuel upon the fire!


With events and time turning against the remaining Empire players they launched a combined War on Terror, going Nuclear than G-Dubya could ever dream before Global Peace was declared before the school-night hour became too advanced.

This game is rapidly becoming the best £25 I've spent in quite some time....... praise ALLAH!!!
Late night, poor lighting, shifty characters...GO!
Jon builds a Can-European Empire....EH!?
Black Gold, Texas T. Oil Revenue a go go!!
The NUKES rain down on the terrorist Americas!!

Thursday, 22 September 2011

Furry Dice??

Clean and simple all round I've finished the O&G Goblin Wolf Chariots and feel rather pleased with their finish as fast and brutal as the brushwork was, much like the chariots themselves, though nowhere near as fragile.

15 PPs for the "squadron" seems about right with the first Giant following close behind them.

Elsewhere a couple of the lads tried out Kings of War 2nd Edition at the club last night and reported back that other than tidying a few bits up and introducing meaningful scenery rules there weren't any major revelations.

The 2nd Ed rulebook does however contain a full set of army lists including the new Kingdom of Man which I had a browse through. Warlord's English Civil or Thirty Year Wars ranges would seem to be a good option there?


I played a run through game of Mordheim against Rich's Ninjas, using the Skaven list, with an unlikely number of critical wounds scored by my Goblin spearmen.

Post Giant they'll be getting some dedicated brush-time with a little more TLC applied.

Swing with CLUB!!