This time with Z-H we used a deck of cards for activation / initiative, mainly as I'd remembered to find a deck. It worked just as well as we remembered, though in honesty not really better than a D6, and added the little touch of tension that I was looking for to give the feel of the horror genre.
I ran out the Undead zombie horde again, though this time limited to a LEGAL 15 figures, of a vampire, necromancer, dreg and a dozen shamblers to check the balance.
Running out against them was a Witch Hunter list representing the local nobility and their tenants consisting of maxed out heroes, inc priest, all toting sword and braces of pistols plus 7 zealots with bows and hammers as yokels with worn out muskets and staves.
Two games and one win a piece, playing both sides I lost twice (as gracious host obviously). Between games I had a blinding idea to balance costs as continuing at 600 GC as the Undead were under pointed. Basically, spend the extra cash on stat upgrades for the heroes. We gave this a go for the second game and it wasn't overpowered.
Now I just need to work through some more lists and look at national characteristics. 1.2 shouldn't be too far away :)
We also ran through four games of Warhammer Invasion which were games 2 to 5 for me. I played Magic many years ago and had a quick look again a few months ago but didn't for a number of reasons. Hardly an objective review but I LIKE WI.
Nice bit of resource management and plenty of different strategies sat on top of a deceptively simple mechanic. You also get your junkie hit of GW lustrous imagery and background without having to invest a small fortune and hundreds of brush hours only to be let down by the actual game and a number of its players. Just my tuppence you understand ;)
Another possible distraction!
We got a great big Zom-voy! |
Child labour? Witch Hunter vs Dreg |
The Battle for the Bacon |
Diving charge gone horribly, horribly wrong! |
Welcome to St Peytersburg |
The town welcome commitee turn out.... |
....only to become a light snack! |
Glad you liked WI. If it catches on we could try 4 player.
ReplyDeleteI disagree with your comment about the cards. I thought that they were better than a D6 because there were the tactical options of saving certain cards for later turns, or bidding low if you want the opponent to go first (to rout first for example).
That's a good point with the cards, it didn't feel like it came through too much with a hand of 12 as we rarely got in that many turns. Thinking that hands of 6 would be better either shuffled back into the deck or discarded to reduce the pool?
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