As I've blogged repeatedly I've been slowly preparing to finally definitely cut the cord on GW and other than holding onto Mordheim, Necromunda and Blood Bowl finally turn my back on their games systems and continue my hobby life in blissful ignorance of whatever they wave at the masses in the future.
So a strange thing happened at the club tonight......I played a 500 point game of 6th Edition 40K.
It all started a couple of weeks ago when Rich picked up a discounted semi-whim copy via a contact who assured him it was definitely worth a go. From there a few of the guys blew dust off figures and codexes and suddenly a 500pt campaign was being touted.
Last week I looked on with interest before playing a game of Zombies!!! noting a few interesting mechanic changes and an apparent shift towards firepower over assault. This week there was no "escape route" and I borrowed Shaun's Marines to take on Nick's Imperial Guard.
Early doors I did incredibly well at losing my Devastator squad to incredibly poor dice rolls whilst wondering why I bothered to hide them in a wood [no cover save if you have your normal armour save]. The few frag missiles that I did kick out weren't overly effective as all blast markers automatically scatter [though I quite like the BS modifier thing]. It did leave me feeling apprehensive for Ork players :/
After that mobile short-range rapid-firing bolters proved their effectiveness and carried the day for me. Another nice touch is bonus victory points for claiming first blood, killing the enemy commander and moving into the enemy deployment zone. Cool sort of side-plot thing.