TOYS. I've been in a steady relationship with "the hobby" for many years now. This blog is an attempt to rediscover MY hobby and provide motivation to paint MY toys and play MY games. The topics may wander to rugby, cricket and the x-box but feel free to skip those bit if you wish........ either of you :)
It may not have escaped your notice that I haven't painted anything in a while. There are a number of reasons including time but mainly it's been opportunity and inclination. In short I haven't needed to be painting anything up for anything that I've been playing for a while and I've rather got out of the habit.
For a while I haven't really missed it but I'm getting the itch again and having been looking to get myself organised. This has been a pincer attack on two fronts to decide what I'm going to playing and as such painting for the foreseeable.
X-Wing is a given but I want to vary myself here. I've got a pair of TIEs, a pair of Scum Y-Wings and a quad of Z95s "earnt" but it's not as simple as that. I want to be playing what I'm painting and vice versa. Bolt Action needs to hit the table, while some 10mm Dacians need to catch some paint.
As a longer term prestige project Pulp City fits the bill particularly well. They're lovely "proper" figures that I can put some real time and effort into. Infinity could also have hit that mark but PC is already with me and my real limit is time, mainly to play rather than anything else.
Very tempting....but no ;]
So as much as I've had an enjoyable day playing Attack Wing and a first game of Armada they aren't going to be mainstream for me. The odd bit of time spent on them but no money.
Not been saying too much recently but that's because there hasn't been too much to say except more of the same, which isn't really my style.
This week has featured a bit more To the Strongest on Tuesday down at Enfield Gamers. This time I cracked out my 10mm Ancient Britons and ran them at Shaun's Imperial Romans.
Correcting a few things we'd been getting wrong with attached Generals we also forgot Strategm Cards. The latter wasn't a big thing, the first more so.
As you would expect my unwashed mass was rather unwieldy and ill disciplined. They were however rather more durable than Julius' lads. Marching up the field the lines joined and started the rather inevitable grind. On taking a hit a unit becomes Disordered and hits in combat on an 8 rather than a 6, which is huge. As such Rallyas a priority became an obvious first Activation. Along with the vaguries of opposed card draws seemed to mean that not a lot happened too quickly.
Though Shaun went about winning the Cav battle I had enveloped his line and he had very little prospect of inflicting the 3 hits to destroy my lads. It kind of became a case of waiting for me to get the 2 hits I needed so that I could start to roll his line. Catching onto the mechanism it seemed to become much more about stats than tactics to find the bonus modifiers to get the killing blows in.
We may well have got bits wrong and there's still plenty of obvious potential there. We're hoping to get the author down fairly soon who can undoubtedly show us a thing or two.
Meanwhile last night at Dark Sphere Project Lambda finally took flight with two games against a pair of Agressors.
I went with;
Omicron - Fire Control System - HLC - Anti Pursuit Lasers
Omicron - Fire Control System - Mangler - Vader - Anti Pursuit Lasers
Soontir Fel - Royal Gaurd - Stealth - Auto-thrusters
First game the IGs flew straight at me and failed to roll any even half decent Evade dice and which point I gobbled them up. Second game was a bit of a reverse as I had to chase with poor red dice and some lucky long-range fire on Fel.
However, the list and tactics are valid, both just needing some modification. I have a number of options available and will persist.
Meanwhile Jon dropped off my Pulp City KS stuff, more than I remember pledging for, no argument there. Lovely cast figures they give me something else to work which is very welcome.
First up, Bolt Action pin and smoke markers. I hadn't forgotten ; )
Well, against my best expectations, and possibly some of yours, I actually managed to apply all of the shoulder patch transfers to my Commandos. 39 geezers being 78 little discs of dark colour. Despite fastidiously ensuring that left and right shoulders were correctly applied I'm sure I wasn't able to tell the difference.
No painting points but that is a pair of Scum Y-Wings and a quad of Z95s released for my delectation :)
Next up are the pin markers and smoke templates that have been languishing about the place. That will earn me my pair of Star Vipers.
Saturday afternoon I dropped round to Rich's for a full game of To the Strongest featuring a Germanic horde (Orcs & Goblins) taking on heavy horse and archers (Bretonnians) utilising Rich's Warmaster armies.
Playing full rules featured Strategm Cards, Heroes and the warband large units along with proper army lists. Taking the unwashed horde they proved as unwieldy as i expected with less heroes and larger commands to bully along. Rich's knights were far more nimble, at least in theory but potentially vulnerable once engaged.
Both of us set up a touch wider than we might have wanted to, I definitely did failing to stack my warrior units which simply filled my left flank with my light cab on the right. Rich had has archers and camp on his right and his knights fairly central. One of my Strategm Cards saw his elite knights slightly lost in reserve.
As expected Rich got the charges in and somewhat unexpectedly the unwashed horde held, mainly as I spent a lot of effort rallying off thier Disorder. Despite a number of failed orders and forgetting a number of rules we got on at a decent rate of knots. Eventually the unwashed ones made thier weight felt while the light cav proved highly accurate with thier javelins.
Despite Rich's elite knights appearing on my flank he ran out of arrows and was forced to commit his right just as his centre dissolved. Crucially his main knight command became spent which meant the uber knights couldn't attack. With the horde heading for the baggage we called it.
Second game so far, definitely keen to play the third.
Watching the second half of the rugby we cracked out the X-Wing crack and got in a game. Rich ran his recently acquired Scum while I ran a full swarm of eight TIEs. I must admit picking up a pair of TIEs last week. Technically that's not an infringement of the arms embargo ;p
Wise words indeed from a certain green midget and would you look at that, a post on a riday!
This week I have, unsurprisingly played rather a lot of X-Wing, 5 games so far, the difference has been that I've let my Scum of the leash. Holding to my intention of only releasing sections of my "investment" as I complete other projects I've been running Boba and a pair of HWKs, all previously "earnt".
Flying the HWKs, Torkil Mux and Palob Godalhi, with Ion Turrets was quite a change to running TIEs around the place. The Control element was a new one and Palob's ability is an awesome denial tool that I found immense fun to unleash upon and frustrate my opponents. Amusingly I was quickly found myself refferring to Pablo to later discover that Pablo Hidalgo a Star Wars writer providing the relevant acronym ;)
Later in the week Torkil made way for Kavil and his ability or an
extra shot outside o arc. I won two of my games, ran close in two and
got trollied by a trio of Wild Space Fringers, who I was always going to
struggle against. I was pleased to catch on to the Control battle-plan
which with a bit more practice I should get far better at. If anything the element that I had most issues with was Boba himself. I've heard others suggest that he's actually quite difficult to get the best from and so far I'm inclined to agree. Having said that I've got a few ideas and I'll keep on going with them.
Continuing the Control theme I've got a fairly quiet weekend lined up SO...........if I sort out the shoulder transfers on ALL o my Commandos I'll release the 2 Y-Wings 4 Z95s to my sticky mitts.
Another week, another belated post and a lack of brush in hand. A rather busy week of real life though not unpleasantly so :)
Tuesday night down at Enfield Gamers myself and Shaun turned back the clock a touch with a run through of To the Strongest. Yes a 10mm historical wargame! Hopefully that's not too much of a shock to one and the other of you.
In short I rather liked it :) All driven from a standard deck of cards, minus the royalty, the basic mechanics are simple yet effective allowing for multiple activations and "fog of war" via the vagaries of how the cards fall.
Running out a Roman civil war there was an expected grind element before my horse out-horsed Shaun's left flank and started the roll up just as my left flank putting in some telling blows to take the game. I'm sure we got some bits wrong and there's still the advanced rules to bring in but all good so far.
After a long week myself and Mr C headed up to Milton Keynes Wargames Workshop for their X-Wing Store Championship. Having not played a game all week I went with the Pope-mobile / Mini-Swarm that did so well for me at Chelmsford a while ago.
Six rounds of Swiss was well run by Ian, as always as pretty much back to back games.
First round I was up against a pretty standard Chiraneau / Whisper net-list which I pretty much just ate. Chiraneau flew straight at the swarm while Whisper dithered and it was all casual flying. I did loose the Pope-mobile to a Vader force choke but I didn't want to take the risk.
After that it was five straight losses as my dice, especially the Green variants, simply refused to cooperate. Round four against triple Defenders was particularly bad as I could do very little while my opponent could roll no wrong. I'd even realised nor to get into a K - turn war but somehow it kind of happened.
I managed to clip Vessery but that was it. I didn't fly too well at times but still didn't deserve the dice I got. Only game of X-Wing I've had when I've needed to remind myself it's just a game.
Rounding out the day I finished one place above the spoon but still enjoyed myself. Again, to me it's a strength of the game that the balance is that fine.
Another pretty standard week in Oddleg land with a good few games of X-Wing at Enfield Gamers on Tuesday and Dark Sphere on Thursday.
Yesterday was a trip up to Lost Ark for Dave T's latest Attack Wing event. Three good, hard and fairly fought, games with my Klingons which went a long way to restoring my faith in how good the game CAN be.
I also picked up my pre-ordered Scum & Villainy "investment". Basically it's two of everything to go with the pair of Firesprays and Hawks thst I've already painted up.
Having spent a strangely enjoyable afternoon unboxing everything the plan is to release a few bits to the tabletop as I complete a few other projects that have been gathering dust for a while. I've got plenty to play with and it will make me take the time to give new lists a decent play-test.
In honesty I've been in a bit of a gaming rut recently, as has been Enfield Gamers.
As such we've updated things a bit and moved away from the club website and forums onto the club facebook page. We're also going to be concentrating on X-Wing, Bolt Action and To The Strongest for the next few months. The X-Wing league will be Scum themed culminating in a Tourney at the end of April with full FFG prize support.
So Tuesday Club Night myself and Shaun will be running through To The Strongest and before I get my first lump of Scum I need to sort out the 40 sets of shoulder patch transfers for the Commandos thst have been sat around for too long. Then they need to find a table!