Showing posts with label Lambda Project. Show all posts
Showing posts with label Lambda Project. Show all posts

Saturday, 4 April 2015

Permission to Land

Hello people,

Just back from a day of casual flying up at Lost Ark. Five of us in the car made a good day out and half the field. I'd decided to give Project Lambda a proper run out and flew the ollowing;

Omicron Group Pilot - Heavy Laser Cannon - Fire Control System - Anti Pursuit Lasers
Omicron Group Pilot - Heavy Laser Cannon - Fire Control System - Anti Pursuit Lasers
Soonir Fel - Push the Limit - Royal Gaurd TIE - Stealth Device - Autothrusters

In short I won two of four games, most of which were pretty tight affairs........except the first one against Mr C's triple TIE Interceptor list. I honestly thought it would be the worst list I could face but he engaged me head on, lost Carnor Jax, and then ran off. After a while I hunted him down and his Soontir flew of the table.

Second game Dave T gave me another good game, and thrashing, though the score on the doors didn't really relect how the game went. Running a Decimator / Doomshuttle / Interceptor I dithered and then got clobbered by our regular dice bias. The final two games of the day were both hard fought, tense affairs, one of which edged my way, one the other.

Overall another good day out and I feel that running a pair of shuttles can be a decent, valid list. No-one expects it and the shock value goes a long way. Manouvre is crucial, get a bogey on your tail and it's all over. Soonitr works as well to tie ships up as much as shoot them down and is a huge amount of fun to fly well. Autothrusters used right are FECKING AWESOME.

Next week I'll be running the spectrum in the other direction and running an 8 TIE swarm.....

Friday, 27 March 2015

Small Margins

Hello people.

Not been saying too much recently but that's because there hasn't been too much to say except more of the same, which isn't really my style.

This week has featured a bit more To the Strongest on Tuesday down at Enfield Gamers. This time I cracked out my 10mm Ancient Britons and ran them at Shaun's Imperial Romans.
Correcting a few things we'd been getting wrong with attached Generals we also forgot Strategm Cards. The latter wasn't a big thing, the first more so.

As you would expect my unwashed mass was rather unwieldy and ill disciplined. They were however rather more durable than Julius' lads. Marching up the field the lines joined and started the rather inevitable grind. On taking a hit a unit becomes Disordered and hits in combat on an 8 rather than a 6, which is huge. As such Rally as a priority became an obvious first Activation. Along with the vaguries of opposed card draws seemed to mean that not a lot happened too quickly.

Though Shaun went about winning the Cav battle I had enveloped his line and he had very little prospect of inflicting the 3 hits to destroy my lads. It kind of became a case of waiting for me to get the 2 hits I needed so that I could start to roll his line. Catching onto the mechanism it seemed to become much more about stats than tactics to find the bonus modifiers to get the killing blows in. 

We may well have got bits wrong and there's still plenty of obvious potential there. We're hoping to get the author down fairly soon who can undoubtedly show us a thing or two.

Meanwhile last night at Dark Sphere Project Lambda finally took flight with two games against a pair of Agressors.

I went with;
Omicron - Fire Control System - HLC - Anti Pursuit Lasers
Omicron - Fire Control System - Mangler - Vader - Anti Pursuit Lasers
Soontir Fel - Royal Gaurd - Stealth - Auto-thrusters
First game the IGs flew straight at me and failed to roll any even half decent Evade dice and which point I gobbled them up. Second game was a bit of a reverse as I had to chase with poor red dice and some lucky long-range fire on Fel.

However, the list and tactics are valid, both just needing some modification. I have a number of options available and will persist.

Meanwhile Jon dropped off my Pulp City KS stuff, more than I remember pledging for, no argument there. Lovely cast figures they give me something else to work which is very welcome.

First up, Bolt Action pin and smoke markers. I hadn't forgotten ; )

Sunday, 18 January 2015

The LAMBDA project

Hello people,

Saturday just gone was yet another highly enjoyable day playing X-Wing as myslef and Mr C went up to Wargames Workshop in Milton Keynes for a sold out five round 36 man tourney.

I've been playing around with my Decimator and the less used pilot, Col Kenkirk, with a distinctly defensive builds, somewhat inspired by the Fat Han meta. As such I ran;

Decimator (Kenkirk)  - Predator - Dauntless - Ysanne Isard - Mara Jade - Rebel Captive
Lamda (Omicron) - Darth Vader
TIE Fighter - Mithel Mauler

Somehow I did disgustingly well going 4-1 to claim 4th place, one place ahead of Mr C for those that need to know ;) There was an awful lot of big 360 ships about the place with several Falcon / Outrider clones. Supported Decimators also did well (4th and 5th at least) while the single double D list took a number of battering after the first round.

Round 1 I played a supported Leebo / Outrider list forgetting many of my upgrades and abilities but one Kenkirk slotted in behind Leebo at Range 1 it was all a matter of time.

Round 2 I played the Double D list, Oicunn and Kenkirk, and was able to pick on one at a time until the Kenkirks faced off. My Stress abilities and luck saw me through on a close game.

Round 3 I faced Chirneau supported with an HLC Vessery and his dice just tore me apart whilst mine deserted me.

Round 4 was against a Rebel mini swarm with plenty of synergy options. After the first pass I was down to Kenkirk was Craken, Tarn Mison and a Rookie X. Playing smart I ran away bravely and engaged one at a time at range 3. Magnificent Evade dice saw me home.

Round 5 was against twin B-Wings (Keyan and Nera) buffed to the nines with multiple Advanced Proton Torpedos guaranteeing 5 hits per turn. I fed them Mauler and the Doom-Shuttle while Kenkirk got in behind them and then never let go.

Throughout the whole field I was flying the lone shuttle. I have to admit that I might be a bit obsessed with them and took a Col Jendon alternative art card as my prize. When I got mine I also had problems with the base and stem so contacted Fantasy Flight........and they sent me a whole new Lambda!

So now I have two...and the itch to fly them both! First up will be another re-paint and then some practice games....lots of practice games.

A bit of Google-Fu has found a few Team Covenant Lambda articles. Lunchbreaks are sorted for the week :)