Tuesday, 22 July 2014

Joyful and Triumphant

Hello people,

Thursday night we got back to Star Wars Edge of the Empire and thus there was much rejoicing :)

Moving on from last time out, with two of the lads captured and one MIA, the last two standing (just about) called in for the cavalry. And lo did two other operatives rocked up with a speeder full of stimm-packs and a hefty price tag. In practice Mr C and Rob ran a couple of souped up pre-gens, Twilek and Wookie Bounty Hunters respectively, while thier main men languished in captivity.

Stimmed to the max the lads counted up the grenade stash, two stun and one frag, and planned thier assault on Twistys around them. Basically Sin and Agenai were going full frontal to shoot in a window and chuck in the stuns while the Bounty Hunter Brotherhood (BHB) went through the back door on detonation.
A decent plan and the Stealth rolls to get into position weren't too bad. However this was when the bad lads and I started rolling Triumphs and the stealth bit went a bit out of the window.

The lads then rolled particularly poorly for Intiative having the first action but then nothing until the fifth! 

For the record they were facing;
Boskk - Barabel Brawler (Rival)
Mange - Wookie Scout (Rival)
Rikks - Sullatan Slicer (Rival)
3 x Thug (Minion)
3 x Thug (Minion)

Somehow the bad lads started the shooting of any accuracy targeting Sin, but missing, only to blow out the front windows and shower him and Agenai with glass. Weathering the storm Agenai then hurled both Stun Grenades into Twistys......only to fail epically and discover they were BOTH duds. At this point Mr C's girly Twilek BH threw herself bodily at the LOCKED back door only to bounce off with a few Strain plus puzzled looks from the Walking Carpet variant. In a fir of pique Mr C blasted the lock into oblivion to his great annoyance when it didn't simply shoot open a la Death Star offerings. 
More puzzled look and a few "there, there" growls......
Back out the front Sin was attracting the majority of bad guy fire with a double Triumph to negate his dodge ability, as he clung to the floor, and put a Dazed Critical Hit on him. Agenai threw caution to the wind and went for the frag grenade only to fail badly again and re-model a portion of Twistys roof structure. the one up was that Sin was doing a good job at blasting Boskk holding to the of adage of "remove the head".

Around the back Walking Carpet set about the back door with his chainaxe with encouragment in the form of expressive dance. this wasn't helping Sin too much who took another Triumph induced Critical Hit while Agenai also came in for some blaster-love.

Sin did at least drop Boskk, who had moved back to use Perit as a Gand-Shield only for Mange, remember him?, to have a go with his new toy, Perit's sniper rifle and drop Sin unconscious in return. 
Things were, once again, looking pretty grim as the lads put on the Hindsight 20-20 goggles and wondered why they'd bothered with the back door.
"It's pretty tough, though a Triumph would get through it in short order!" said I, never believing that Rob would produce the good. So thusly Lady Luck smiled her benevolence upon him and the door splintered!

Rolling in the BHB had time to witness Mange complete the set by dropping Agenai as one Thug group attempted mouth to mouth on Boskk.......for a Triumph!! Walking Carpet went Wookie on Wookie with Mange while Mr C inspired Thug group 1 and Rikks to dive through the front window and beat a tactical treat.....across Sin and Agneai's recumbent forms :)

Meanwhile Thug group 2 were dragging Boskk through the window while Walking Carpet was beating Mange to his knees. Some rapid fire from MrC saw Boskk dropped quicker than a Beiber quote about 1945 with Mange loosing the roaring contest to surrender.
So.....two of the lads unconscious, two coming round, one MIA for the capture of barely breathing Bossk and a partially shaved Mange. Thank the Force for the Bounty Hunter Brotherhood!!

In honesty this was a game of 8 Triumphs, 5 rolled by the GM. Her Ladyship has struck again!

Sunday, 20 July 2014

Wherever I May Roam!!

Heard that one on the radio yesterday and it's still rattling around :)

Brace yourself people, it's a post with newly painted figures!! Yes, I know it's been a while but I finally got a full afternoon in with the brush and finished off the armoured support for my Commandos.

I've enjoyed these and making the effort to do a bit of conversion work and add plenty of detail. I've chucked on a reasonable amount of "liberated" stowage and made the investment in a number of Warlord's decal sheets to mark them up as belonging to the 10th Black Bull Division. It's also been nice to work through the stages of paint, decal, shade, highlight and weather. It's been a while since I've put in this sort of effort, which WWII lends itself to so well.

So an AEC Armoured Car, two Bren Carriers and the Wasp. Working out the Painting Points I reckon an average of four a piece is fair for a total of 16.

While I was playing with the decals I put the shoulder patches on Ponsonby-Smyth and Spatchcock and re-shot them and Polyp as I've finally found the camera charger.

Kind of on a roll.....
 
 

Tuesday, 15 July 2014

Big-ish Day Out

Hello people,

As previously mentioned I headed down to Tabletop Nation on Sunday to take part in their ST:AW Tholian Web event. Armed with my previous experience I took almost exactly the same fleet and trusted to that most fickle of mistresses; Luck!!

First off and most importantly I had three good games against three good opponents so results were less relevant to the enjoyment of my day.

First game was against pure Cardassians whose lack of manoeuvrability hurt them almost as badly as Barrage of Fire. Her Ladyship also smiled on me at every critical juncture. A whitewash followed and a place on the top table (an unusual event!)
Klingons on the starboard bow!
Second game was against Mr C's pure Romulan cloaked mine fleet which dominated the game from Turn 1 (the mines that is). Despite redeploying via Echo Shift I eventually had to turn into the mines to take on his big boys. Her Ladyship smiled again and I managed to do considerable damage before dieing a good death, several turns later than is predicted.
The Thoian Web closes!
Third game was against a pair of Borg spheres captained by the Borg Queen and Picard. They flew in such tight formation I thought they were holding hands! ;) Again I manoeuvred by Echo Shift but eventually had to turn in. Martok and his glass gun (Ch'Tang with Barrage)
died an inglorious death without firing and it was all downhill from there. I've worked out that you need to engage Borg at range but the scenario didn't allow. 

Star-crossed Lovers??
All in all a good showing as the scenario and Her Ladyship favoured me initially only to grow weary of my efforts and cast me aside ;) I did however manage to take Most Sporting with maximum points which is an event win all of itself, with Tholian OP prize attached.

The other bonus was that playing without Resources meant getting back to the core game which was particularly refreshing :)

To round out the day myself and Rich got in a game of Bolt Action playing envelopment, Commandos defending Estonian SS. Playing Envelopment the game became all about transports as I ran out my Bren carriers for the first time. With the updated rules I can run a pair as effectively one transport. Once we'd worked out the finer points in got a seven strong D Section, Lt Ponsonby-Smyth and the Flame thrower :)

In short I deployed badly (again) allowing Rich too many holes to run his jackboots at. First turn saw my Action Dice out of the bag first which allowed the SS to make their Hanomag charge up the centre, much to my chagrin.

Thankfully Her Ladyship returned at this point as the mortar team once again scored a direct hit and brewed it up, much to my relief! This did have the result of effectively catapulting a squad of Panzer-Grens up the table who duly scampered through. After that steady application of a mobile D Section mopped up ably assisted by the AEC, with their first PzIII kill, and that mortar again. 

As the vehicle thing is new to me I made some mistakes with manoeuvre but learnt hugely from them. A solid win, plenty learnt and damn good fun :) 

Really must decorate the mortar team, or at least finish painting them! :)

Hanomag-Gumball 1945
Mortar strikes.......again!
Herr Flamm strikes back.......again!
Shoot, Scoot and Shoot again :)

Monday, 7 July 2014

Resistance is Futile....

Evening all,

A few of us from Enfield Gamers headed down to Marquee Models (MM) in Harlow for their first Star Trek: Attack Wing Organised Play (OP) event otherwise known as the Tholian Web.

MM had 8 players booked in but only 5 rocked up. Between myself, Mr C and Shado we had Klingon, Federation and two 4th Division Battleships. Between them the other two players deployed a Borg cube and two Borg spheres all tooled up with multi-factional upgrades and captains.
In short is was violent, dirty and...well short! Three rounds took a total of 2 hours and with a bye each round only two players got a full set of three games, excluding myself and Mr C.

With the least competitive fleet out there, amongst some fairly serious offerings, I got absolutely hosed against the Cube / Sphere fleet, sat one out and then was a single Hull Point away from taking Shado only for the dice to go against me. It was a good competitive game and well needed to save the day for me, figuratively as well as literally.

Fair enough MM are just getting their OP games of the ground and the local community should support that for it to flourish, you get out what you put in. Their are always going to be growing pains but that first game was awful and unfortunately it wasn't just the fleet that I was facing!! :/
There was a fair bit of post event chatter about balance, abusive lists and gamesmanship :(

However.....I find myself looking forward to the same event down at TTN next Sunday and really want to get a few games in with my Dominion. Happy Day!!

Thursday, 3 July 2014

Bigger Donkey

Afternoon all,

Tuesday night was TOYs, as it's known in the office, down at my long, long-time gaming club, Enfield Gamers.

Personally I was up for a bit of Bolt Action action. Having somehow missed D-Day we recently played a mega-micro Caen game and to follow up I'd vaguely organised an Operation Goodwood night as that Op finished on 1st July 1944. Turning up with rulebook, scenarios selected, order dice and dinner I realised that I'd managed to leave my army in the office which cued much cursing and mirth depending on who you were!

As fate would have it that actually evened up the Bolt player numbers so I set the night up with the Axis players counterattacking the Allies. Meanwhile a couple of the guys set an Epic game of X-Wing and a further game of 40k. This left me as a third for Cards Against Humanity, a hugely non PC cardgame. 

As such I now bring you a thumbnail night down at Enfield Gamers as a compare & contrast to your local.

- We're a fairly small club with an average turnout of about a dozen at our typical church hall. We can set up ten 6x4s if you breathe in and have about three cupboards worth of various terrain squeezed in and around a pair of lockers.
- Tea and Coffee is on tap with choco rations at a price and plenty of local take-aways and hostelries for dinner on the run.
- Were an older club, averaging mid 30s, with most systems having got table-time over the years. GW has given way to more diverse offerings as the years have rolled by and it's fair to say that we're skirmish rather than mega-battle. Board and card games provide pick-up and extra time gaming under the heading of "fun games".
- We're pretty open minded to what we play week to week. We've recently settled on a couple of regular monthly campaigns, currently Bolt Action and Zombiecide, with specific open gaming nights and even a touch of Roleplay on occasion.

So, how do we compare? Feel free to come and tell us in person as your first night with us is FREE :)
Tantive IV takes its first run out!
Grey Knight Thunderhawk.....thunders into view!
Axis counter-attack
Something a little different.....and VERY wrong!

Saturday, 28 June 2014

Inner-Geek-Space

Hello people,

Time for the thinly veiled catch up / musings post that you all love so much ;) Feel free to run away now.

So the other week myself and the missus went down to Newquay for a few days and managed to explore a little bit of Cornwall (including several rather large pasties).

As part of our travels we visited Tintagel castle which has a strong connection to the Legend of Arthur and is also somewhat more ruined than I'd expected. Wandering about the place, pamphlet in hand, we gawped at the remains of Dark Age abodes and peered into Merlin's Cave with requisite suspension of disbelief.

Despite not having much more above thigh height than the main bailey it is still impressive being located a massive rocky outcrop. Wandering around the scenic views of rolling Cornwall I found myself thinking that I must crack my LoTR SAGA force out at some point. Also need to finish up the Troll and those Fatigue markers. 

Later that day the sat-nav took us along some seriously tight costal roads with high hedges and crops brushing both wing mirrors at once. "So this must be a bit like bocage country then!" said the inner geek with an impressive level of wonderment. "Hmm, Bolt Action league when I get back!".

I'm guessing that this is a common phenomena for many of us? Feel free to share :)

Wednesday, 25 June 2014

Little Donkey

Hello people,

Been a bit quiet on here I know mainly as I had last week on holiday down in Newquay which was gorgeous. Brace yourself for any number of catch up posts and possibly the odd landscape shot :)

Tuesday night was back to business down at Enfield Gamers as the third round of the Bolt Action league saw us hit 1000 points with a fan written scenario. 

Taking on Rich J's Estonian SS I knew I was in for one of our typically bloody affairs. I was also less than happy with my list as a good few games and browsing of Warlord's forums had produced a few themes. Many small units seems to be the meta as the ability to dish out pins is highly prized.

It's not a meta I want to join at sacrificing any semblance of historical accuracy but I've become aware of the better choices within the lists. I hadn't really taken too many!

Rich's force was small, elite and infantry light maxing out manoeuvre and concentrated firepower at the expense of numbers. He applied it well while I, unfortunately, played like bit of a donkey...a donkey that the dice turned against!

A lot of things went right for the SS as he crept up and then went all out his truck-borne assault force of flamethrower, captain and assault rifles. From the comfort of my farmhouse I shot the truck to pieces only to loose the whole of A Section to the flamethrower. Meanwhile B Section's flank assault has stalled under an air-strike while I let D Section get caught in no mans land and pinned to buggery.

The important phrases there is that "I let"! Throughout the game I made a number of poor tactical decisions. Several times I made a good tactical choice to then not implement it. It's said that you make you're own luck and I made mine somewhat shoddily!

Lessons of the game;
- I SHOULD have landed smoke on the Stug rather than allow it free reign to dominate.
- I SHOULD have had the sniper on Ambush to target the flamethrower.
- I SHOULD have moved the PIAT up to support B section.
- I SHOULD have ignored the truck and then shot the snot out of the flamethrower from Ambush as he debussed.

I did however do SOME things decently but my game didn't have too much edge to it. BA is a good game with simple mechanics but does demand decent tactics over buckets of dice to bully the odds into submission.

Already knowing that the list was likely to change we had the usual post game chat at which point advancing under smoke was discussed along with the importance of transports. Air Observers also came up!

Most of all, despite it being one of THOSE games, I still enjoyed playing the game. I've also taken delivery of an Engineer Section :)