Wednesday, 20 July 2016

Celebration Time!

So, by luck I ended up at Star Wars celebration last Sunday courtesy of Ian and his cousin who double booked a walking holiday in Sweden. Sorry cuz!


Rocking up early we even managed to walk into for the Ray Parks (Darth Maul) seminar. He's an awesome guy with a real connection to the fans.


There was plenty of cool stuff to fill the rest of the day along with the many, many stands of t-shirts and tat. Unfortunately the tat I as looking for was out of stock and nothing else much jumped out at me.


There was however a fantastic Admiral Thrawn, I can't wait for the new Timothy Zahn novel, an £800 deluxe Boba Fett suit, a TIE Bomber Shuttle and plenty of superb props and replicas. A bit of tactical planning kept queuing to a minimum. The Rogue One area was a particular highlight especially as Ive avoided all the trailers so far.
We did agree that if you were doing all three days that the seminars would be a must. We also missed a trick it some of the more economical celebrity signings. A Bossk card signed by Bossk would have been particularly AWESOME!!

All in all a really, really good day. So good I'm keen to rewatch the prequels!


Thursday, 7 July 2016

Undiscovered Country

Hello people,

Yet another LIFE inspired hiatus but I am actually playing games. Last week saw a swarm of X-Wing match ups with a smattering of Netrunner culminating in a whole weekend of "I am your Father!" at Warboar and Lost Ark.

Warboar were running an inverted Hanger Bay format, take two lists each with opponents choosing for each other, and Lost Arc limiting the field to Imperial vs Rebel.

For Warboar I selected my slightly disfunctional Dengar / Plasma Boat / Feedback Z because I wanted some table time with it and Vader / Inquisitor / Vessery because of theme, Imperial Veterans and the fact that I've never flown triple aces, or the Inquisitor.

Disco Inferno (100)
Darth Vader: Veteran Instincts - TIE x1 - Advanced Targeting Computer - Engine
Col Vessery: Veteran Instincts - TIE x7
Inquisitor: Push the Limit - TIE v1 - Autothrusters

Hopefully it's fairly obvious that Vessery works off of his compadres Target Locks whilst barrelling around at high speed for near constant Focus / Evade. In fact it's three green dice and bucket loads of dice modification all over the shop.

Saturday all five of my opponents chose to fly against Disco Inferno which surprised as I felt it was by far the stronger list. A PS10 Dengar was quoted as bring scary but maybe it was just U Boat bias.

Long story short I went 4-1 only losing a very tight game to Chirneau / Whisper. I was kind of in shock as I'd always felt that triple aces simply wasn't my thing. Apparently not, I even beat dual IGs three times, and it was a lot of fun while I was at it.

As such, also with a late finish and a cancelled train home, I ran exactly the same list for a very similar result of 3-1. In honesty three of those games were extremely close with me winning two of them on the last roll of the dice. 

Lots of fun and a new archetype to add to the potential rosters. Inqy and Vessery have also found thier way to the head of the repaint queue. 

Disco Inferno will boogie again :)

Monday, 27 June 2016

Menage et Trois?

Hello people,

So, completing the set Nigel dropped by last night for a game of Infinity, to kickstart us both back into the game. He'd recently picked up the Onyx Contact Force set and I just wanted to get back to it with some table time.

As such I went with a tried and tested Corrigedor force against the rather elite force of recently constructed Morats and drones including a new fangled EVO Repeater Hacker drone.  Turns out I have access to them to.
Playing Supplies Nigel won WIP and decided to go second leaving me to claim the high side of the table. Forcing him to set up first worked well initially as I gunned down his Q-Drone and grabbed a supply crate with a Tomcat who legged it back to my line.

After that the Morat super jumping link team of ultimate doom preceded to tear chunks out of me at an alarming rate wiping out the link team of Aguaciles, including Leutenant, and the Reaktion Zond on Turn 1.

Loss of Leutenant kind of nullified my Turn 2. I braced myself for a continued Morat onslaught at which point the Intruder Sniper went all a bit Rambo popping rounds into ape-faces and drones at will, eventually outgunned by a combi-rifle. At that point the Fraccta dropped in and executed my beloved Lunokhod and the Tomcat.

Turn 3 swung back my way as the Engineer lucked out to ventilate the Fraccta and reclaimed the care package while Doc got Rambo back up and the Moran made a charge for a second set of supplies, only to fail his WIP at the last.
Nigel ground his teeth slightly and went all out for Rambo who simply wouldn't have it. Making a suicide super jump for a potentially game saving supply box Rambo finally succumbed........only for Nigel to realise his remain Specialist was too far away to do the job!

Just the game I needed. Good fun, tight result and not having slipped down the learning curve all that far. Tonight I dug the Shasvassti back out into the painting queue and finished off the Jumpmasters and G1-A to make room.

As I've been saying, Mojo fully restored :)

Sunday, 26 June 2016

Filthy, Filthy

Hello people,

So once again real life has got in the way but last weekend that was all brushed aside as I spent both day playing Netrunner,aka Filthy Cards,  and thoroughly enjoying myself whilst I did it :)

Saturday was Dark Sphere's Regional with a trip up to Northampton on Sunday to catch up with Gaurdians of Tyr's 2016 Grand Tournament.

In total I played 10 games across the two days, didn't win too many, came away with an impressive haul of swag, including a wooden spoon, and as with Birmingham a reinvigorated Mojo. All good :)

To be honest that was pretty much my goal for the weekend as I'd realised that by not playing much recently I had slipped down the learning curve somewhat. Netrunner's curve is pretty steep so it was more a case of how far.

As such I took older decks, which have done decently for me previously. Other than a mild issue with Influence, oops, the only issue was going to me. I made a lot of mistakes over the weekend, I got swept repeatedly, three in a row at Northampton, but relearnt a lot from it.

I've been keeping up online and with something of a Eureka moment can see the benefit of more varied Runner decks, mine being more mono-themed and as such having less choices to make.

I also recently came across an interesting article about running Jank on Netrunners.co.uk which resonated pretty strongly with me and seems like a good, fun way to delve into the wider card pool.

First off , put into practice the relearnt lessons of how to play a bit better which means rocking up for Secret Weapon in Stratford on a Wednesday night on a more regular basis.

Oh, and stop running 4th click so much ;)

Wednesday, 15 June 2016

Never being Boring

Hello people,

So, after the qualified triumph of Yavin / Expo as a bit of variety I've been dabbling elsewhere, which is allowed under my self imposed gaming restrictions as I haven't spent any money. Nor will I.....honest :)

Nigel recently picked up Warhammer Quest: Silver Tower and has played a couple of games down at the club. I jumped in for a game last week and it short was really impressed. There are plenty of reviews out there, here's Beasts of War two pence, so the main contribution that I have to make is that it FEELS right. Simple mechanics, depth to tactics plus a need for co-operative play versus the random event studded scenarios.
Production quality is as high as you would expect and the figures are gorgeous, the otherwise overpowered grim-dark fitting very nicely, though I still can't get on with the Celestians. As much as anything the game actually fits with, what I remember as, it's original ethos. It's not often that this gets said but WELL DONE GW. Ahem,....

All of this is just as well as GameZone's HeroQuest 25 version is apparently still under production as well as 18 months overdue. What seems to be lacking is any form of recognition of that issue. Gears will grind slowly I'm sure...... (grumble)

Speaking of slow grinding gears, it's almost like it's deliberate, Rich ran me through TANKS, Battlefront's new game commanding a tank platoon. It looks like a kind of Flames of War lite but it's actually a boardgame, just on a 3x3 tabletop.
Nothing wrong with that but maybe you should make that plain. Rich referred to it as WWII X-Wing which isn't too far off as you have a 100 point platoon of variously pointed tanks that you can equip with Ace abilities and various other crew, equipment and ammunition. Movement is template based, combat decided by attack an defense dice with critical damage causing extra effects. Topping everything off is a numerically rated initiative system.

So WWII X-Wing. It's good fun, once again simple mechanics allowing depth of tactics. As much as there's the room to be gamey genuine tank platoon tactics still have thier place.

Both good games in thier own rights, there's plenty of them out there. Meanwhile I'm slowly getting back to some casual flying,Dengar to the max! Elsewhere it's an entire weekend of Netrunner on the cards, ahem, with Dark Sphere's Regional Saturday and Gaurdians of Tyr Sunday. It's been a while since I've played regularly so I've got a bit of learning curve to re-climb.

Happy Days :)

Sunday, 5 June 2016

Battered, Bruised, Triumphant!

Morning people,

Far too late a finish yesterday to post. Apologies as I know you were all waiting with great expectation ;)

Long story short I went 3-3 which is better than I expected but slightly dissapointing as I slipped from 3-1 with bad match ups in the final two rounds. No spangly shield tokens to take home with me but plenty of Mojo which was always biggest thing.

I've obviously been trying a bit too hard recently. In 11 competitive games I only had one difficult opponent and I still won so yah boo. Elsewhere I played and beat various Jumpmaster lists more times than I lost to them. Throughout I back relaxed into my natural game again and flew far better for it.

Overwise it was another excellent X-Wing event, the biggest in the world so far and a genuine privelige to be a part of.

Naturally we talked a lot of shop during the event. With the obvious explosion of X-Wing there's a much bigger field of good players out there. Events are bigger, longer and far more competitive. Lady Luck's fickle fortune feels magnified alk the way through from maych up to how the dice fall. This is quite obviously a good thing for the game but the competitive scene has definitely morphed in a different beast, far more muscular and attritional rhan it has ever been.

For myself I've had a great weekend gaming but I'm shattered. No Hanger Bay for me, I won't be able to do it justice and I don't want to kill my buzz.
I'm off to the Expo itself to remind myself again why I love being a geek ;)

Friday, 3 June 2016

Expect the Unexpected

So, despite my apocalyptic predictions I actually had a pretty good day.

Opening game of the day was triple Jumpmasters. Not so good. Settling down I got stuck in, leading with Oicunn. Despite forgetting Issard and my Ion Bomb I traded Oicunn for two of the Jumps and played the patient game to grind out the win. First time against Jumps. Big grin :)

Second game was triple Jumps again, the result not quite so good. Third was 8 Zs, the fourth Imp Aces against an excellent player and a good buddy. I was competitive throughout to go 2-2, the Aces game being one of the best I've played for a while.

Back in the groove with Mojo fully restored I went in to the fifth contemplating dropping to regroup for tomorrow's main event. The accompanying mental lift cost the game but provides a final lesson for the day.

Walked away with a Hera card and fully recharged X-Wing battery.

Tomorrow's going to be a good day, whatever the result ;)