In total we covered two rooms which isn't the highest tally for a full session but an old adversary struck....PARANOIA!
Even worse than a vengeful dice god this particularr malady is primarily self-inflicted by the party upon themselves, though a good / evil / devious GM can definitely help the incubation period along.
As a group we've had issues with STATUEs on a number of occasion. STATUEs that do things, bad things like glow, whip and attack you. Cue backs to the wall as we skirt around the room keeping as far from it as possible. No-one wants to be first to front up to said vaguely inanimate object but after people starting taking various resistance checks we "selected" the Paladin.
Being the clever chap that he is he opened negotiations with a lusty blow of his longsword. Eventually noticing the glowing glyphs "we" changed to making, and failing, an INT check followed by another lusty blow.
So all our initial uber-stealth had been well wasted and the sounds of battle drew the local Necromancer and a couple of his pets! going for the super-move I fluffed ensnared myself at El Necro's feet and was Ghoul-Touched into rancid paralysis. I went and made the tea whilst others carried the load.