I've had to cancel a long list of various gaming engagements due to real life, mainly a bit of Ick and work going mental for a fortnight or so. Until last night I'd not rolled dice or played a card or picked up a brush in a couple of weeks and was getting the Geek DTs. Worse than that I've had to blow-out on my gaming mates, apologies lads :(
As some of you may have noticed I've also not posted in a while. Some of this was having a lack of much to post about but more, if I'm honest, was due to Blogger's recent update and the work browser's inability to cope with it. So basically NO BLOGGER AT WORK!
Doesn't sound like too much of a biggy but like many of us might I often upload post photos at home and then blog during my lunch-breaks or if not blogging browse my reading list. I didn't realise up until now how important this was in keeping me inspired to go home and make the relevant effort. TGN has just about kept me going but it's just not the same :/
Thankfully I had yesterday free and got stuck in to turning recent events around :)
So in short we ran through the Training Mission twice, having a go with each side, Corporation and Veer-Myn, and then had a go at a proper scenario. In short I was well impressed :)
Despite assuming that it might be a little bit "bashed out" it's a really good game. Very tactical and you HAVE to try and think a few turns ahead. It easily produces the same claustrophobic tension of Space-Hulk with a clever token driven activation sequence that forces you into hard choices every turn.
Stewart is one of Mantic's Pathfinder chaps, and does a very fine job, and though being a good mate has had his work cut out convincing me about a number of Mantic's offerings. This time I was doing the job for him and I'd really like to go back and play DKH in the correct frame of mind. Guilty of thinking that these were throw-away games quickly and cheaply produced they're most definitely not! As a plug let me point you to Mantic's first Podcast, well worth the time!