Friday, 16 December 2011
It's what he would have wanted!
For us the rule of thumb is that if two or more of our number can't make it then we scrub the session, maybe just cracking out a board or card game.
A couple of weeks ago lurgy and work commitments meant that we scrubbed. This week Charlie had the lurgy but everyone else was good to go so we got the session in.
Looking to finish off the Deadlands intro scenario we've been playing through I ended up "looking after" Chaz's character Doc Lightning; mad engineer with lightening gun and voices in his head!
Something of a responsibility that I'm sure that many of us have shoulder over the sessions and once the standard "first through the doors" and wind up texts had been dealt with it was down to business. In all honesty it wasn't too difficult a task as we've all been playing together long enough to know each others' default responses and traits fairly well.
This, quite obviously, hasn't always been the case and I'm sure that any group would work to manage the situation as best as they can. We always look to minimise the use of a missing character. Thankfully I've never been in a group where someone's missed a session only to return to find their character horribly messed up. Again, a decision for each group to take themselves.
Temptation or what!?
Aforementioned showdown involved a horde-ette of zombie lumberjacks around a cart-load of high flammable ghost-rock. So....acting as Doc L / Charlie would have I lightning-blasted said cart-load of high flammable ghost-rock at the earliest opportunity.
Elsewhere, we took care of the zombies and marshalled the un-undead lumberjacks to cut enough fire-breaks to prevent the CLEARING OF EVIL being touched, which would have released the evil spirit, before the Weird West MIB turned up to designate the whole wood a national park and protected from logging.
The 'Injuns will be pleased!