Friday 2 December 2011

Zom-Heim 1.1

Stuart dropped round on Tuesday night for another run out for Zom-Heim and a few games of Fantasy Flight's Living Card Game Warhammer Invasion.

This time with Z-H we used a deck of cards for activation / initiative, mainly as I'd remembered to find a deck. It worked just as well as we remembered, though in honesty not really better than a D6, and added the little touch of tension that I was looking for to give the feel of the horror genre.

I ran out the Undead zombie horde again, though this time limited to a LEGAL 15 figures, of a vampire, necromancer, dreg and a dozen shamblers to check the balance.

Running out against them was a Witch Hunter list representing the local nobility and their tenants consisting of maxed out heroes, inc priest, all toting sword and braces of pistols plus 7 zealots with bows and hammers as yokels with worn out muskets and staves.

Two games and one win a piece, playing both sides I lost twice (as gracious host obviously). Between games I had a blinding idea to balance costs as continuing at 600 GC as the Undead were under pointed. Basically, spend the extra cash on stat upgrades for the heroes. We gave this a go for the second game and it wasn't overpowered.

Now I just need to work through some more lists and look at national characteristics. 1.2 shouldn't be too far away :)

We also ran through four games of Warhammer Invasion which were games 2 to 5 for me. I played Magic many years ago and had a quick look again a few months ago but didn't for a number of reasons. Hardly an objective review but I LIKE WI.

Nice bit of resource management and plenty of different strategies sat on top of a deceptively simple mechanic. You also get your junkie hit of GW lustrous imagery and background without having to invest a small fortune and hundreds of brush hours only to be let down by the actual game and a number of its players. Just my tuppence you understand ;)

Another possible distraction!
We got a great big Zom-voy!
Child labour? Witch Hunter vs Dreg
The Battle for the Bacon
Diving charge gone horribly, horribly wrong!
Welcome to St Peytersburg
The town welcome commitee turn out....
....only to become a light snack!

2 comments:

  1. Glad you liked WI. If it catches on we could try 4 player.

    I disagree with your comment about the cards. I thought that they were better than a D6 because there were the tactical options of saving certain cards for later turns, or bidding low if you want the opponent to go first (to rout first for example).

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  2. That's a good point with the cards, it didn't feel like it came through too much with a hand of 12 as we rarely got in that many turns. Thinking that hands of 6 would be better either shuffled back into the deck or discarded to reduce the pool?

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