Monday 23 January 2012

It's a SIZE thing!!

 So, Thursday night's roleplay saw our return to Jon's D&D campaign and the welcome return of Aaron to the group. Having previously preferred just to play Star Wars Mr T hooped across the genre divide to add a Pirate, Warrior sub-class to the group.

That means that both GM's have six players to contend with which I'm aware is considered pretty BIG by most players. With introductions, recap and re-introduction we spent most of the session talking (debating / arguing) various courses of action to take in view of the scene laid before us.

This scene involved the laying to waste of a small highland town, with whose burgers we had lodged 30,000 gold in the form of a solid gold idol's head. The intent was to "invest" (acquire / enslave) said town BUT, strangely, after the marauder's attack it was not to be found!

Cue great debate as to our purpose, motivation and proposed actions. With six of us we cover a wide range of options boasting as we do a Human Paladin, Teifling Warlock, Dwarven Cleric, Elven Ranger (plus wolf), Halfing Rogue and now a Human Pirate. There's very little eventuality that we can't have a go at. Problem is we all want to have a got at them in our own way!

Eventually we did STUFF. Myself, Rogue, and the Ranger went out and tracked the Vampire led marauder band to a rock amphitheatre where thei tracks disappeared (planal transportation spell). The Cleric spoke to the dead for clues and the Warlock researched various magical glyphs. The Paladin healed people and touseled hair while the Pirate dug graves,.......it's a plunder thing apparently.

Stopping relatively early, at a convenient point, Aaron was slightly put out that he hadn't got to hit anyone. This was often the case with Star Wars, lots of planing the action often go in the way of the action!

Meanwhile I spent a bit more time on Skyrim last night, this time with my Steel Clad Orc Brute rather than my more delicate Khajit Rogue. Running through a relatively well known Vampiric hold I actively had a go at sneaking about and taking a number of pot-shots from the shadows realising that he was somewhat deficient in this respect and the practice would improve him significantly.
That's right, a hulking beast of a hack and smash specialist, in the making, sneaking around in full plate! He did rather well at it and then had the superior cleave and clear ability to back it up as required. The head Vamp chap died SO much easier this time, though not before applying a certain little kiss on the cheek.

A couple of hours later I was sufficiently impressed to cough up for a particularly keen magical Orc Bow to go with the Greatsword of Frost and the Orc Sword of Stamina eating / Mace of Shock combo that I'd tried out dual wielding (not as easy as I'd hoped). With good Heavy Armour and reasonable block, I learn!, he's quite the fearsome prospect in most situations and running a reasonable favourite.

I do however realise that picking either locks or a pocket is likely to end up with any number of breaks, locks, pockets......arms!

Tangenting to another part of my, eventual, point SIZE is such an issue with the hobby and not only just scale. BIG games become BIGGER with small figures and similar budgets. There does seem to be more of  a trend for skirmish over the more recent years but even skirmish games go BIG when played with action men. Bigger still seems to be perceived as better.

Thought: isn't it more a question of PROPORTION???

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