After too many abortive attempts, my fault entirely, Rich dropped round Thursday night and, suitably equipped with tea and biscuits, ran me through a game of Muskets and Tomahawks. As usual I'm not going to provide and in-depth review but link you to that of Mike Hobbs who has already done so and particularly well at that. I am however going to provide you with my more impressionistic approach.
I'd heard lots of good things about T&M, and not just from Rich. I was aware of it's randomly drawn card activation system, always one I've liked, and its Sideplots adding plenty of extra pith to the scenarios.
Taking the Brits I rolled up a Scout mission, needing to visit each quarter of the board and then exit, whilst Rich's French rolled up Slaughter, charged with objectionable task of wiping out a local farmstead thought to be less than keen on frogslegs.
Fortuitously I had already laid out one of St Peyetrsburg's outlying farmsteads with civilians and livestock in attendance so with fresh brews to hand the game commenced.
Virtuous as the day is long Captain Horatio Long-Bottom had stood mortified by the casual slaughter of he house-maid and as such determined that the rules of gentlemanly conduct no longer applied.
Continuing to loudly exhort his men to hold their rapidly reducing line, one of his randomly determined traits that had previously held his men fast in the face of the French fusillade, he calmly drew his pistol and shot that dastard Frenchman in the head!
A lucky shot no doubt but one that seemed almost karmic given his actions. As the only French officer the Morale card was now added to the French deck. When it next came up all French units would be subject to an immediate Morale check. Mon Dur!!