Monday night Stewart dropped primarily so that I could make up my missed first round of the club's Warhammer Invasion campaign and secondarily so that he could take up my previously blogged intention to play a proper game of Dwarf Kings Hold without being an arse.
Primary task completed, I just about won the three game round thonged in the first, squeeked the second and romped the third, I was already in a better frame of mind and with a positive mindset, thanks to Project Pandora, I settled in to a cup of tea and opened my mind a little.
Based on the same set of mechanics as Pandora the game played very similarly, very much as expected.
A similar, but blindly drawn, token activation sequence provides an element of resource management as well as the need to co-ordinate your forces whilst pre-empting you opponent. Opposed dice rolls for combat also means that both players remaining active throughout despite the relatively IGO-UGO turn structure.
The basic mechanics are VERY simple, reminds me of LOTR in that respect, but racial special abilities and effects give greater variation than just the statline and give the Dwarves and Undead their relevant flavour.
Use of fighting arcs and facings can be critical and can seem a little technical at times but not overly "rulesy", more efficient use of the rules which is unavoidable with any system.