Monday, 28 December 2015

The Road to LEAD MOUNTAIN...... not so much paved with good intentions as much as it is childish glee and greed bent in all angles to somehow reach adult justification.

As it kind of fits the season, though I'd be banging on no matter the date, I shall explain;

Some many months ago a few of us were dabbling with some Pulp gaming, lead mainly by Jon who directed our gazes to various manufactures including Pulp Figures who have a number of very fine offerings. I then discovered that as something of a side project PF's main man, Bob Murch, was also working on some particularly lovely woodland Indians for the Huron / Iroquois war.

I drooled over these figures during many a lunch break as I'm a sucker for AWI and the Black Powder skirmish thing. The Last Mohican has to be a Top 10 film for me. They're also really nice, lovingly crafted figures. Having previously read a bit around the subject I found myself a copy of Orenda on Bob's suggestion and enjoyed it thoroughly.
I've dabbled with the period previously on a number of occasions, most recently as my St Peytersburg project being a Sleepy Hollow village to range through any historical genre I fancied. Scenery was built, many figures were based and base-coated, some figures were even painted. Musket and Tomahawk was purchased and played. Mordheim was ported across to provide Zombies vs Redcoats. STUFF happened....until it didn't anymore as the unholy trinity of time, money and opponents, aka reality, confined everything into a variety of storage boxes.

So imagine my delight when I discovered that those figures had been developed into Flint and Feather as part of Crucible Crush. All of a sudden it's a package deal of figures and rules all wrapped up in a starter box set. These days, to me, easy access into a genre / period is a big deal. Old school demanded that you do all the legwork yourself and to an extant you got a greater sense of accomplishment, assuming you actually got there. More and more these days entry point boxed sets are coming onto the market.

When I worked for Gee-Dub I did pretty well from the maxim; "Sell the Hobby not the Product" because once you're into the hobby you sell yourself the product.  For myself, and I'm sure many others, it's more about limiting myself and despite the commen sense in that I often rail against it despite the shadow of the mountain over my shoulder.

Kind of half the point isn't it?

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