|Armed to the max|
To add an extra element to the scenario we made the lighting level a bit more random fluctuating on a D6 each turn. 1: 4 inch LoS, 2-5: 8 inch LoS 6: unlimited LoS. This helped make the games incredibly cagey as everyone strove to gain the drop on the other with the risk/reward equation being particularly savage.
|In Space no-one can hear you Munda??|
The first few turns were all about manoeuvre / redeployment as most games generally at which point I suddenly found myself with the unexpected upper hand loot-wise. Then IT happened!
|Beasty Strike 1|
|Beasty Strike 2|
The loss of both loot and numbers soon told and forced into a corner with half my starting number still in the fight it was time to make that Tactical Withdrawl that we all know about. Nothing on offer but more pain
|Juve-tastic: A killer in the making|
More D&D tomorrow night and I need some sleep :)