Attacking his water-still I found myself setting up on the far side of the table from the objective and, more importantly, once again not taking the time to fully understand the scenario.
As such I quickly went for the less than stealthy firepower option, rolled a bunch of ones, a common theme for the evening, set off the alarm and got shot in the face by Jon's reinforcements. Taking a pasting, outnumbered, failing ammo rolls and half a table from the objective I quickly bottled.
In a bizarre twist the one Cawdor nutter I managed to drop, the stubber toting heavy, I captured whilst the Juve who dropped him almost died but, using his own Medic ability, ended up with a survived against the odds and extra D6 experience. Mental.
Feeling guilty via the turn of events I didn't want to just sell him into slavery and nick his stuff, a possibly crippling blow to Jon's gang so early in the campaign so he launched a rescue mission.
With just 3 sentries against his entire gang I was up against it form the start even before the dice and Jon's greater appreciation of he scenario rules took effect. His Bounty Hunter also did the business capturing two of my gangers. So despite forcing Jon to bottle he got his guys back and then traded me back my guys for his kit plus 35 creds.
So after an entertaining evenings battles we were pretty much even stevens plus some experience, in Jon's case plenty of experience so I guess he won. More than happy to do it again :)