A rather late AAR but after a couple of cancellations we cracked on with Star Wars EoTE last Wednesday. Moving on from last time out we broke one of our cardinal rules and went ahead with just 3 of 5 players.
We'd previously discussed the option of using NPCs to fill the void as and when necessary. The current employment as one of HI-HI's alternative action teams allows another team member, with the required skillset, to provide assistance as and when required. The downside is the loss of the Human skills of thought, logic, inspiration and pure dumb luck.
Having missed two consecutive sessions we though it was worth giving a go!
Meanwhile the guy outside played the waiting and watching game for a while, until Ronson's recently heightened security relented, before Agenai went back for 7's......just as the paper towel story was unravelling ;)
So, plenty of Perception and Charm rolls later Agenai is stood in Ronson's maintenance bay, with a number of heavily armed types and no blaster, as one of their tech's runs through 7's short term memory and hardware to establich if he's a super-slicer planted in their midst. No worries there then!
What they DO find is a mysterious sealed bio-ware unit with NO OBVIOUS FUNCTION deep in 7's ermm.......bowels?
As a bonus Agenai's keen Perception skills established the pattern of the personal security codes of Ronson's security keypads, clocking several individual codes, though unfortunately clocked himself in the process.
With an NPC within the group there's the temptation to abuse that position. I also feel that said NPC can easily be viewed by the players as a mouthpiece of the GM, thus making any utterance overtly prophetic.
Anyway, big words aside the experiment seemed somewhat inconclusive. I don't think it's a definite no-no but a very definite skill to use. A full turn-out is far more preferable.
Hopefully next time out!