Tuesday, 3 June 2014

A Comm-Link, a Comm-Link, my Kingdom for a Comm-Link!!

It's that time of the fortnight again as I gleefully present another AAR from an evenings endeavours of Star Wars EotE. This time I had a plan, a back story and even a couple of contingencies. Strangely, none were required.

Having all arrived at Twistys last time out Perit and Agenai snuck in from the North, Sindori snuck in from the South (having left Kardosh, Kanto and sleeping beauty with the speeder down the road) while 7-UP-0 blundered in from the West. Basic Perception all round told everyone that it was quiet, TOO QUIET, even for the 3am stagger home time that it was.

Perit found a fire escape and went for the high ground on top of a warehouse while Agenai had a scout to the East on to be chased down by an overly keen 7s who finally let someone know that the comm-links had been hacked suggesting that they should be binned, as he already had.

He also finally explained his rather cryptic code. The main issue was that it was effectively a visual, book type code that he'd communicated verbally. After pointing this out in a number of lesser syllabled phrases Agenai ditched his comm and head South around the back of Twistys sending 7s after Perit who also dumped his comm.
Meanwhile Sindori ghosted in from the South and thanks to a Triumph on his Stealth check combat rolled right up to one of Twistys windows. His Perception check however came up with just one Advantage at which point he made it out to be a bar of the spit and sawdust variety but very little else.

Bumping into Agenai at the back of Twistys, also dumping his comm, they both noticed a bit of recent activity by the bins (ooh er). They also noticed reinforced back door and it's RECENTLY INEXPERTLY HACKED LOCK, for reasons unknown. For once they didn't fancy Route 1 and decide to go back to speeder to pick up Kardosh and Kanto as reinforcements. The only issue was that they didn't both to tell Perit or 7s before they set off. If only someone had a comm!

Perit and 7s meanwhile had come down from their perch and stealthed off after Agenai's last known position. Both manage their rolls thought Perit far more successfully which meant he made more ground,....blocking Agenai and Sin's departure from his line of sight. 7s was slower but failed his two Perception checks. 
On his second attempt 7s made a appropriate Perception check, a couple of Threat, to think he saw movement around the back of Twistys. He informed Perit thusly.

Appropriate Perception checks meant that they also noticed reinforced back door and it's RECENTLY INEXPERTLY HACKED LOCK, for reasons unknown. 7s went to investigate.

An appropriate Perception check, Sucess with Threat, left 7s reckoning that a clawed hand had scratched up the lock and frame, maybe even a Trandoshan claw?

An appropriate Logic check, Successes, meant that he worked out which keys had been hit and the probability of the pattern. The lock un-engaged with a CLUNK and the door hung a jar.

Pushing the door open 7s made an appropriate Perception check, four Fails, to spot a heavy set figure sporting scales, claws and a tail. Maybe a Trandoshan called Agenai?
Calling his name and stepping in 7s made an appropriate Perception check, two Fails, to reckon that Agenai had something of a nasty cold coming on and needed some techno TLC.

Perit had been watching all of this through his sights and, with an appropriate Perception check, had even heard 7 call Agenai's name. Following in Perit made another appropriate Perception check to notice a large and previously encountered Barabel plus a number of his hangers on.

If only someone, anyone had a COMM-LINK!

Meanwhile Sin and Agenai had made it back to where the speeder HAD been parked on to find the recently blastered body of sleeping beauty and a scree of gravel suggesting an exit to the East.
It should be noted that I'd previously been rolling "random" dice that weren't so random and hadn't gone well for the now missing Kardosh. He had got off a quick comm-blast bit Perit hadn't got the Perception check he needed. Agenai and Sin swore and headed back for Twistys. 


Back at Twistys Mr Bar A Bel got the drop and, failing his Perception to notice Perit as his major threat, blasted 7s with a stun-bolt. Perit acted next stepping out if the bar and slamming the door behind. A few more stun-bolts did for 7s but the door did better holding off the bad lads.

Next round saw the door wrenched open and Perit away on his toes pursued by a slightly mangy Wookie tracker and a small group of random thugs. Perit took Strain for a bonus manoeuvre and opened a gap. Mange-E went for Athletics and picked up a Triumph to keep in touch.
Perit stayed on his toes and put a stun dart into Mange-E who was almost felled but managed another Triumph to keep his feet. Random thugs made a desperate shot as Perit seemed to be making his escape......only to hit the dirt as yet another Triumph rocked up!!

First off the highest of compliments and respect to the boys for avoiding the meta-game and keeping to thier characters and the dice, as much as they understandably grimaced throughout. 
Yes there was a distinct lack of planning, coordination or standing to task and a few poor decisions but the dice were particularly and cruelly punishing. 

So that's three out of five of the party captured, Kanto lost with the last heading back to a world of potential pain without the slightest idea of circumstance!
It's going to take some proper work to get out of this one, including from me! I still had a plan, a back story and even a couple of contingencies. Might just need them eh?

Someone, anyone got a Comm-link!?

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