I'm running it and have, as usual, gone alternative using the Empire in Flames wilderness campaign rules. As much as anything the scenery requirements are easier to fulfil though I want to get as many of the club's many building on the tables as possible.
Set in and around the town of Grunwald (see the NEW dedicated blog page) and with six gaming nights available the format is one "normal" game followed by a round of multi-player pit-fights with each warband entering a limited number of fighters.
Each gaming night represents a campaign week. The main scenario is the warband being out and about on their nefarious business. The pit fight represents The Count of Grunwald's gladiatorial games which bonus experience and loot on offer along with some battlefield medicine!
First night was particularly rural with everyone playing the Bounty Hunting scenario, competing to bring in the heads of various bands of ruffians who have fallen out with The Count!
Not being entirely sure of numbers I set up 4 table to get 10 players, so two tables were a three-way which the scenario insisted wouldn't be a problem. The main problem for most was that the various bandits didn't fancy being taken in and caused more casualties amongst the players than any of the actual players!
Rob lost two of his number to Bandit crossbow fire almost immediatelyely only to rout once he had met me in combat. Charlie meanwhile hid behind a wood which then became the scene for a Tex-Mex standoff before time forced his hand. Brief and bloody tooth vs shield action saw me fail my first rout check, as my boss had been Bandited into unconsciousness, to hand him a cowardly, cowardly victory.