Saturday, 11 January 2014

Out with the Old, in with the New

Hello people, almost the end of the week and I can hear the brushes calling along with the lure of the Heineken Cup :)

Wednesday night saw the first roleplay session of the year with something both old and new as we tore the seal off the Star Wars EotE campaign that I'll be running.

Old because we've picked up from where the previous group left off, regaining consciousness in bacta tanks after a mission gone badly wrong. New as we've moved from Saga Edition to EotE. 

We've lost Aaron's Ilthorian crime-lord and Jon's horribly pesky Gand force adept(some would say gratefully!) but gained Ryan's Trandoshan smuggler and Rich's Wookie bounty hunter, who should make a fine pair :)
Additionally Rob's scout has morphed slightly from Mon Calamari to Gand Big Game Hunter and Mr C has made the leap from Quarren soldier to Medical Droid colonist.

Last time out the chaps had left the main colonised planet in the system, Khronos, at a rate of knots and headed for the asteroid shadow-station of Persephony. Sent on a salvage mission to earn docking rights everything went horribly wrong resulting in Total Party Unconsciousness.
Regaining said ability inside a number of bacta tanks the boys were introduced to their salvationists, also new employers / masters, Hyabuusa Intergalactic Heavy Industries.

Cautiously emerging from what turned out to be a three month soak paranoia was a bit of a high especially as their new benefactor addressed them through a holo projector whilst helmeted and stony chinned herded them about the place. De-gunked and dressed the next stop was a briefing room for the standard HI-HI indentured worker induction video, at which point they discovered that they've made it back to Persephony, and a quick rendition of the company song.

On it's heels was the chaps first assignment. HI-HI have been contracting a number of "technincal computer" services through Tinson-Town-Tech, a workshop on the light freight deck. Origininally run by the Tinson family it was taken over by a Toydarian, Kanto, after Tinson Snr had an accident with an ore processing, with Tinson Jnr his assistant. Kanto has gone missing and the HI-HI hierachy want him brought into "protective custody".
Settling into the barracks there was something of a montage, in fact a training montage as the chaps picked up some bonus XP, due to their relative reincarnation, chatted with Team Alpha (their designation is Zeta), picked up their kit and picked their bunks.

We did manage to roll some dice and get the narrative juices flowing for those that hadn't had the pleasure previously. Getting the security feeds from the camera near the shop and the occasional security drone the lads picked up a bit of intel but were left with Kanto entering but not leaving the shop three days previously. There was also the discovery of a speeder, registered to the shop, sat out by the rear loading door, not covered by a camera.

A bad roll saw that data corrupted which brought the session to an end at an opportune moment.
All in all a good enough start, next session in  a fortnight :)

Thursday, 9 January 2014

A Game of Two Tales

Evening all,

Back to the grind for three days and rather looking forward to the weekend and reacquainting myself with the brushes.
An oasis of geekdom I got in a game of Dreadball with Ian last night down at Enfield Gamers. Niffing  of varnish I dug out my Nameless while Ian opted for his beloved Forge Fathers. 

As it was thier first game I took two of each position, Striker, Sticky Guard and Hard Guard to give them an equal run. As the Away team I paired up the Sticky and Hard Guards in anticipation of laying some serious smackdown leaving the Strikers to scuttle about after the ball...except it didn't quite work out that way!

In short my Slam rolls were somewhat poor while the Fathers gave my lads something of an "lesson" which soon saw my injury box packed tighter a tin of John West. The Fathers were going full on with some big assists, Slams in the back and plenty of Stomps involved.
It didn't help that I forgot that Hard Guards have Can't Feel A Thing but it wouldn't have made a lot of difference. I was lucky to be avoiding multiple deaths! What also helped was the Father's total inability to handle ball while the Ref rolls pretty much all went my way.

So around about rush 6 I had a Sticky Guard a Striker left the pitch total, who thankfully manged to scuttle through for a 4 pointer. Speed and Skill 4 left them vulnerable to Gang-Slams but gave them good ball skills.













Around rush 10 the Slam game began to even up a bit as I put both Father Strikers off the pitch and grabbed a 1 pointer to leave Ian chasing the game a bit too hard. Managing to fend off the stumpys, despite a Striker kill a piece, I took the Landslide on the final rush and breathed out hard. It certainly didn't feel like a walkover!

As I'd thought Nameless are something of a combo team, with the ability to both hit hard and move the ball quickly, and refreshingly different to the Jack-tastic Z'Zor and Terratons I've been playing recently. Potentially able to take on most other teams effectively I think they could be vulnerable to specific targeting by Slam teams. I've seen it suggested that you need to target the Sticky Guards but I think it's the Strikers you need to go for.

Having said that next time out ill try a single Sticky, sprinting around to assist, with both Hard Guards and three Strikers. I think they might struggle against Striker spam and maybe the Asterians if they get some good Foul rolls. 

Looking forward to finding out :)

Sunday, 5 January 2014

The Twelve Days of X-Mas - Day 12

Had a lie in and played footy this afternoon so very little extras before going back to work tomorrow.

On the way home I had 10 minutes spare to pop into GW for a couple of paints........and managed to also pick up Bolg, aka Gundabad Orc General, for my Mordor force. He's finecast.........£15......FIFTEEN QUID!!!
Yes I paid it, once I eventually managed to let go of my card, as much as on the excuse that I haven't experienced Finecast before.......

Digging him out of the packet there were no obvious holes or gaps and the flash came off easily enough. His doubled handed mace was surprisingly soft, somewhat spongy in fact. As such the fit was somewhat "fluid", I needed green stuff to be happy with it. Not quite earnt the price tag just yet, I'll see how he paints but for that price I rather expect him to help out!!

So that's £15 of figures so far for 2014 and £9.50 of paint. Chatting STAW this evening I've noticed Star Wars 1-6 for £18...... ;)

So, a fair result for the 12 days in two completed projects and a bit of prep, about what I would have honestly expected. Meanwhile here's the view from the painting station:


Saturday, 4 January 2014

The Twelve Days of X-Mas - Days 10 & 11

Evening All,

Well yesterday was somethign of a bust but today has been better. The Mordor SAGA chaps are coming along nicely with the two Orc warrior blocks drybrushed various browns and the dozen Uruk hearthgaurd having recieved thier first wash. I've kept the Uruks simple and close to the movie scheme, though mine have to have green skin.

Otherwise Mr C and I got in a couple of games of STAW playing a couple of the scenarios that come with the various ships.

First up was a field test for a new Romulan cloak on a pair of science vessels. Trying out the Neg with a pair of Vor'Chas I went straight for the small ones ignoring their escorts. It was a fairly close run thing and I crippled my fleet in the process but score one for the ridge-heads.
Next up was the Klingon Assasination mission which gave Mr C the chance to run his Feds. Beaming a pair of brave Klingon warriors down onto the planet they continuously failed to plug Picard as his taxi finally arrived. Thankfully my pair of D7s lasted just long enough for the K'Tinga to pchase down the Defiant and blow it out of the sky.

Running the scenario again Data and Sulu appeared to provide an extra bit of Fed swerve at which point the Defiant clung on to its final Hull Point just long enough to escape to critically damanaged victory!

All in all the scenarios work well and produced three close games. More of the same please!

Thursday, 2 January 2014

The Twelve Days of X-Mas - Day 9

Bit of a mild slump today, otherwise known as Red Dead Redemption, and then supply issues have struck.

I HAVE, as well as numbering The Nameless, sorted out a 6 point Mordor SAGA force consisting of three groups of Uruk Hearthgaurd, two groups or Orc Warriors and one of Goblin Levy, which all seems to work well enough. All but the Gobbos have been cleaned up and stuck to bases.

The Gobbos haven't felt the love as I've run out of tuppences to stick them to. I also use the phrase "stuck to bases" as it would seem that my big pot of PVA is hiding somewhere in storage. That would also mean that in 2013 I haven't gravelled a single figure.....that would be a lot of Dreadball (8 teams plus MVPs and extras in fact) and the Dark Heresy figs on clear bases. Hmm....

I was thinking that the Hasslefree Moderns would be mounted on clear bases but was a bit torn. It appears that decision as know been made. I have dug out a few AT-43 exiles but their mates are hiding in an oversize case at the club!

All rather irritating as I was planning to get well stuck into a lot of Mordor browns tomorrow but not the end of the world I'm sure :) Lets build some Moderns before bed-time!!

The Twelve Days of X-Mas - Day 8

So checking back I apparently started attaching paint to my Nameless team, the Wakadaisho Wave-Riders, back in November. Today I finally finished them off, bar numbering which will be a minor Day 8 job.

After quite a bit of work It's nice to have them all finished to a decent standard and that's all my Dreadball stuff to date fully painted! So more PPs for 2014 and a second finished project, as much as this one has been on and off on that count :)

I-Phone shots I'm afraid as I can't find the charger for my camera, though they've come out well enough and I'm sure it's just run off somewhere obvious I haven't looked yet.

As previously mentioned the Strikers had some alignment issues on the hex bases but in some ways it might be a bonus in terms of them actually fitting next to any other figure!
The Hitty Guards and Jon Doe are pretty slim by comparison. JD looks somewhat static compared to his less All-Star compatriots and the most Zoidburg :)
Obligatory team shot with the Spawn looming out of the background. Rather looking forward to giving these guys a run out, hopefully in the Enfield Gamer's upcoming Champions League. Not sure what the pre-game snacks might be :)

Wednesday, 1 January 2014

The Twelve Days of X-Mas - Days 6 & 7


Merry New Year!! (love that film)

After a less than  productive day Monday I pushed on yesterday to finish my fledgling Klingon fleet which I shall be claiming as a last gasp completed project for 2013. Not sure that there are any others to claim, not too bothered either, as regular additions to Dreadball, my definite game of 2013, stymied that one but there you go.


Not really bothered to review the year more than I already have other than to predict that 2014 will see more skirmish and miniature / hybrid boardgaming with a very definite minimum of figures purchased, though plenty of paint.

Meanwhile here's the fleet, coming to a table near you in 2014 :)
The Neg was pretty much the last off the line. Have to admit that I didn't particularly like the look of  it when I picked it up, big gold lump (who knew Klingons went bling!), but the re-paint has been quite dramatic. Tried to keep things simple and quieter, overall I'm pretty pleased with her.
Similar story with the Vor'Cha twins. Painted them as one with for slight variations in scheme that hopefully is evident without being too loud. Took their lead from the Neg and the trio look good together.
Have to admit that the K'Tinga / D7 models are my favourites and  I continued the retro theme for the K'Tingas, one vaguely Red Baron and the other a touch more subtle. I like them rather too much!

Finally, various obligatory group shots. I can almost hear the Kirk-esque / Klingon action soundtrack in the background. I'm tempted to learn a few choice phrases to utter during games but that seems like a lot of effort for something I can "ad-lib" as and when necessary :)

Otherwise prep and construction today before Sherlock returns!!