A quiet street in downtown Durka-Durka-Stan |
The game had been billed as roleplay-esque and it proved to be so. Nice simple percentile based with plenty of sensible modifiers giving plenty of scope of action. The need to spot targets and not assume line of sight adds to the roleplay element.
Dreaded apparently!! |
Our luck continued as the GO order was given. Myself and Mr C capped the escort while Charlie jumped, literally, on Tango 1. Our silenced weapons and clean kills meant minimum noise or fuss. Even Rich giving himself the chance of accidental fire couldn't produce the gunfire that might bring his reinforcements running.
Insurgent goats?? |
Taliban reinforcements advance up Ram-a-Dang-a -Ding-Dong Street |
By this time we'd bundled up Tango 1 and fallen back to the car park to await pick up.....
A couple of waves of Taliban came on from random entry points and a proper firefight ensued. Locals and goats legged it as Al Jazeera waved a couple of cameras out of the office window and started to broadcast live to the nation. Not quite the real time info we were looking for!
As such target identification and acquisition became crucial. As a Black Op we had no rules of engagement, or support assets, but it didn't take too much brainpower (even for Yanks) that civvy casualties live at 5 weren't the best idea.
Fall back to car park for pick up by SUV |
A 40mm parting gift via UGL delivery! |
We screeched away to a text-book success, other than the local press coverage. Hacking T1's phone we now have a location for the main man himself!
A good fun game, we'll definitely be playing through the follow up mission. Skirmish Sanguin played well giving us a good feeling of free action. Luck was definitely on our side and it will be interesting to see how both we and the game copes with more figures on the table.
Stay tuned..........
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