Despite a few games with Ganesha's recently released Flashing Steel, Rich ran us through a free set, "And One For All!" from Eureka. Download and examples of play HERE.
The first thing that made me sit up and realise that this was something DIFFERENT was the declaration that "you don't measure movement". It turns out that you move, and interact, between terrain and playing figures. Not SO new to me then!
I'll let the Eureka site explain the mechanics to you but basically you get the chance to make multiple actions, successively gaining a die per action attempted to test against that action with. Just don't roll a 1 at any point as that's when you loose initiative and your run of actions ends. SIMPLES!
In short, once we'd spent a couple of turns learning it all became very intuitive. The mechanics actually encourage HEROIC play and I soon found myself looking for any possible flourish which really suits and brings alive the swash in one's buckle.
Note - to generate a decent dice pool to take on Rochefort I attempted many witty retorts and manly postures only to continually roll 1's ending the activation prematurely.
Despite Shaun's general take on board / bored games we quite happily ran through 3 games of The Three Musketeers: The Queen's Pendants from which all of the above figures were sourced.
Run on card activation its a good fun game. A trifle stacked towards the Musketeers and it probably doesn't hold up well to repeated play but it kept us well entertained for an hour or so.
Shaun and Rich have both picked up copies primarily for the figures, counters and all important activation deck which at £30 is a pretty good deal.